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The Importance of Previz

 
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The Importance of Previz
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masoverreacher



Joined: 31 Jan 2008
Posts: 1

Post The Importance of Previz Reply with quote
Hi everybody
i'm an italian filmmaker,
i just wanted to point out my post about storyboarding and previsualization,
here's the url if you want to check out, it's called "The importance of previz"
http://tommasorenzoni.wordpress.com/2009/06/30/the-importance-of-previz/

and it wants to be a kind of guide (in an awful english ) to indie filmmakers who still havent approached this technique but always wanted to.

i don't want to promote my blog, i would like you to check it out for any advice,
it is just part one, and it needs to be improved, i also wanted to ask you guys some stories of how storyboarding your shots improved the final results of your film...

thanks you in advance Wink
Mon Jun 29, 2009 3:12 pm View user's profile Send private message MSN Messenger
CMZPICTURES



Joined: 01 Nov 2008
Posts: 174

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its a good article!

Daz Studio is another package that is quite good for trying out camera angles and stuff. Studio is free, then they charge for the models, but if all you need is a couple of bipeds then its pretty cheap. http://www.daz3d.com/i/software/daz_studio3?_m=d

What I did recently for my current project is I watched a bunch of films at home and I captured the scenes I liked ( using a digital camera of all things ) and then I put it all in vegas and glued it all together. I've got shots from silent hill, in the mouth of madness, the birds, prince of darkness and day of the dead in there... and it probably doesn't make any sense to anyone but me, as the protagonist keeps switching from San Neil to Rahda Mitchell but I think it will help me understand what I need to have for my film. When I go do my location shooting I plan to take it with me.

One area this might actually help over static storyboarding is that I can get a feel for the pace my stuff will run at, which in turn should help reduce the amount of stuff I need to capture.... its like an animatic.
I guess the obvious downside is I'm kind of stealing other peoples shots rather than coming up with my own, but its probably not a bad way to figure out what does and doesn't work...

0n one of the Mexico disks (I think its Desperado) Rodriguez plans out a fight scene using a video camera. So they rough it out on video and then go back later and just shoot the bits they need on film.

Another thing I've done recently involved action figures. I just wanted to plan a shot and see what it would look like so I used some GI Joes I had lying around... it worked ok but obviously adequate dof is an issue with small action figures...

Dave








Definitely one problem I have as a "film maker" is I don't get to spend anything like enough time behind the camera, so I don't have an innate feel for how things will look....

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Wed Aug 05, 2009 6:44 pm View user's profile Send private message
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